Search found 28 matches
- Wed Mar 11, 2009 12:54 am
- Forum: Custom Map Creation
- Topic: Fall of Faility
- Replies: 30
- Views: 20607
Re: Fall of Faility
I'll offer a few words: This project lost momentum, but it never had a great deal to begin with. Making a map is hard and takes awhile. It requires sustained effort. What was had were occasional bursts of enthusiasm ... it never quite got past the lots-of-ideas stage. Furthermore, I'm not sure Troll...
- Sun Apr 27, 2008 1:15 am
- Forum: Updates & Discussion
- Topic: AotZ < DoE (apparently)
- Replies: 126
- Views: 102461
Re: AotZ < DoE (apparently)
The trick is that you've become accustomed to these things, and as such they seem perfect to you. Until I show you exactly the improvements, you will never quite understand that they are an improvement at all! In this regard you'll just have to trust my understanding of map design, but if you can m...
- Sat Apr 26, 2008 8:19 pm
- Forum: Updates & Discussion
- Topic: AotZ < DoE (apparently)
- Replies: 126
- Views: 102461
Re: AotZ < DoE (apparently)
That line hit me the most. Dude, the whole reason these forums exist is so that people can communicate easily, quickly, and efficiently their own ideas to me about my work. Don't be afraid to make new topics here with ideas or whatever, we'll discuss them and if I like them I will tell you -- And i...
- Wed Apr 16, 2008 11:09 pm
- Forum: Updates & Discussion
- Topic: AotZ < DoE (apparently)
- Replies: 126
- Views: 102461
Re: AotZ < DoE (apparently)
I found AotZ in the fall of '06, and it grabbed me in a way no game ever had before. Then and now, AotZ had something that no other map could quite match. I was drawn to the scale of it, the feeling of epicness. It wasn't just that there was a rich story in the background; it really felt like the ga...
- Sat Apr 05, 2008 9:08 pm
- Forum: Serious Discussion
- Topic: AIDS and Those Countries and the People
- Replies: 14
- Views: 9406
Re: AIDS and Those Countries and the People
As fascinating and enlightening as Diamond's commentary is, one must be careful not to accept it as the end-all, be-all explanation of the socioeconomic world today. There are other well-defended points of view out there, ya know. At any rate I think it's silly to adopt an attitude of demographic de...
- Mon Feb 18, 2008 1:41 am
- Forum: Hero Contest #2
- Topic: Hero Contest Discussion
- Replies: 99
- Views: 58589
Re: Hero Contest Discussion
Bahh, and it's now that I think of all the great things I could have done to make it better. Two things, really. Well, I suppose I'll have to fall back on Phillip Pullman: "[A book's plot is finished] just after it's published, at the point when it's too late to fix all the problems." Damn problems ...
- Sat Feb 16, 2008 12:41 pm
- Forum: Updates & Discussion
- Topic: Item Suggestions v1.09
- Replies: 181
- Views: 90776
Re: Item Suggestions v1.09
Tabard of Fealty Active —Target ally. Conditions inflicted on target for the next X seconds are transferred to you at double duration. Circlet of Fervour Active —All conditions are suspended for X seconds. (By which I mean, the conditions don't affect the user for X seconds, but this period of i...
- Fri Feb 15, 2008 10:53 pm
- Forum: Hero Contest #2
- Topic: [B-] 'San Aldirz, Syhar Raincaller
- Replies: 1
- Views: 4510
[B-] 'San Aldirz, Syhar Raincaller
'San Aldirz The Syhar Raincaller Melee, Strength The Hallowed Order Model: presumably some reskinned Archmage, although many others would work. Raincallers are a form of specialized shaman of nomadic desert-dwelling human tribes whose primary functions involve keeping the stories and accumulated kn...
- Fri Feb 08, 2008 12:42 am
- Forum: Hero Contest #2
- Topic: [C+] Natu, the Inherent Charge
- Replies: 7
- Views: 7189
Re: Natu, the Inherent Charge
Knockdown + Flow = permastun.
Potential problem there.
Potential problem there.
- Fri Feb 08, 2008 12:35 am
- Forum: Hero Contest #2
- Topic: [C+] Katherine; Our Martyred Lady
- Replies: 10
- Views: 8794
Re: Celestine; Our Martyred Lady
If Kharn's going, we have to keep some kind of reference present ... right?
- Tue Feb 05, 2008 1:32 am
- Forum: Updates & Discussion
- Topic: Workers
- Replies: 18
- Views: 11223
Re: Workers
First of all, it's two workers per player. That's somewhere between eight and twelve workers max, which are plenty useful. A bit of communication and they can do quite well at fixing all sorts of structures. Second, they're good for keeping towers at full if they're dropping a few hit points with ev...
- Sat Feb 02, 2008 11:00 pm
- Forum: Hero Reviews & Bug Reports
- Topic: Anick bug
- Replies: 45
- Views: 27016
Re: Anick bug
But that's silly. It's the same software ...
- Sat Feb 02, 2008 9:47 pm
- Forum: Literary Arts
- Topic: Eragon
- Replies: 40
- Views: 25350
Re: Eragon
I find it only fitting that other no-talent artists would jump on the Eragon bandwagon to make a penny or two.
- Sat Feb 02, 2008 2:03 am
- Forum: Hero Reviews & Bug Reports
- Topic: Anick bug
- Replies: 45
- Views: 27016
Re: Anick bug
At the risk of having my system specs derided by the whole forum: MacBook 13-inch 2 GHz Core duo 1 GB memory 667 MHz DDR2 SDRAM Not the best rig on the planet, but it runs War3 with settings on high without a problem. Sometimes there's a bit of delay or lag with several hundred units on screen at on...
- Sat Feb 02, 2008 12:45 am
- Forum: Literary Arts
- Topic: Eragon
- Replies: 40
- Views: 25350
Re: Eragon
Eragon represents a perceived injustice within the literary system for many writers aspirant, including, it seems, Irish and possibly Bush. Why? To put it nicely, Mr Paolini sucks. He's not a good writer. This isn't opinion ... he doesn't practice good rules of writing, or deviate from them in a goa...