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by Rising_Dusk
Thu Jan 31, 2008 3:09 pm
Forum: Off Topic Forum
Topic: Dusk (Rambling) at School
Replies: 80
Views: 43141

Re: Dusk (Rambling) at School

Yess.... Orbital problem completed. Time for Classical Mechanics epicness.
by Rising_Dusk
Thu Jan 31, 2008 1:50 pm
Forum: Off Topic Forum
Topic: Dusk (Rambling) at School
Replies: 80
Views: 43141

Re: Dusk (Rambling) at School

I'LL FIND IT, I SWEAR!...
Actually, in my current simulation the moon is on a collision orbit with Mars. :O
by Rising_Dusk
Thu Jan 31, 2008 1:49 pm
Forum: Off Topic Forum
Topic: Kaome at Work (unhidden)
Replies: 128
Views: 62762

Re: Kaome at Work (unhidden)

SOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOZEEEEEEEEEEEEEEEEEEEEENNNNNNNNNNNNNNNNN!!!1
by Rising_Dusk
Thu Jan 31, 2008 1:48 pm
Forum: Off Topic Forum
Topic: Dusk (Rambling) at School
Replies: 80
Views: 43141

Re: Dusk (Rambling) at School

The satellite moves along those pretty conic sections in the picture. The sun is behind where I took that picture from, and the moon is... Elsewhere. I can orbitally bombard the moon and blow it out of the earth's orbit with this program, it's so freakin' awesome.
by Rising_Dusk
Thu Jan 31, 2008 1:33 pm
Forum: Off Topic Forum
Topic: Dusk (Rambling) at School
Replies: 80
Views: 43141

Re: Dusk (Rambling) at School

Current Demands: I have to do hand calculations to calculate the change in velocity magnitudes of an orbit. Let me take a screenshot to show my epicness. I have to do some God forsaken classical mechanics problem of the Gods that requires me to suddenly remember all of differential equations 3 semes...
by Rising_Dusk
Thu Jan 31, 2008 1:24 pm
Forum: Off Topic Forum
Topic: Dusk (Rambling) at School
Replies: 80
Views: 43141

Dusk (Rambling) at School

So I've been at school for 3 hours now, and I've got another 6 something before homeward bound. My roommates are flipping shit and threatening to kick me out of the house if I don't pay some lame stipend to them, so I'm preparing myself to dropkick them in the nuts when I get home. I managed to get ...
by Rising_Dusk
Thu Jan 31, 2008 1:17 pm
Forum: Guild Wars 2
Topic: Characters
Replies: 14
Views: 13685

Re: Characters

Evendred Zeugma, 20N/*, Everywhere in game.

Everything else you can find out from friends list.
by Rising_Dusk
Thu Jan 31, 2008 1:15 pm
Forum: Off Topic Forum
Topic: Kaome at Work (unhidden)
Replies: 128
Views: 62762

Re: Kaome at Work (unhidden)

Best hero evar, IMO.
It should be reposted so I can force someone to exalt it.
by Rising_Dusk
Thu Jan 31, 2008 12:47 pm
Forum: Custom Map Creation
Topic: [RESOLVED] Sliding Trigger Issues
Replies: 7
Views: 5880

Re: Sliding Trigger Issues

The way I detect correctly all pathing is with a collision check using a permanently windwalked unit. I can post the code later tonight when I get home. It's the same collision detection I use for WWE on Rikter in DoE, and it works 100% perfectly to keep you where you're supposed to be.
by Rising_Dusk
Thu Jan 31, 2008 12:45 pm
Forum: Custom Map Creation
Topic: [RESOLVED] Issues with water detection
Replies: 10
Views: 7104

Re: Issues with water detection

This topic has been locked and declared resolved.
If you would like to re-open this topic for further discussion, please PM a moderator and explain why.
by Rising_Dusk
Thu Jan 31, 2008 12:44 pm
Forum: Custom Map Creation
Topic: [RESOLVED] Movement detection on hostile heroes
Replies: 7
Views: 5787

Re: Movement detection on hostile heroes

This topic has been locked and declared resolved.
If you would like to re-open this topic for further discussion, please PM a moderator and explain why.
by Rising_Dusk
Thu Jan 31, 2008 12:42 pm
Forum: Updates & Discussion
Topic: 1.07 Discussion
Replies: 98
Views: 52933

Re: 1.07 Discussion

WHY IS NOT MANA PER SECOND LISTED ON TURN ON/OFF MOVES?! The same reason it isn't specified in standard melee on Immolation. It's not necessary, and the user can gauge it on their own. Hell, the number in the object editor of the WE isn't even accurate, so that wouldn't even help. In any case, 1.08...
by Rising_Dusk
Thu Jan 31, 2008 12:38 pm
Forum: Hero Reviews & Bug Reports
Topic: Victor's Rebirth
Replies: 31
Views: 19031

Re: Victor's Rebirth

That's actually not a terrible idea. I'll see what I can do.
by Rising_Dusk
Thu Jan 31, 2008 12:37 pm
Forum: Hero Reviews & Bug Reports
Topic: Tooltip Descriptions, Bugs, Confusing Things
Replies: 17
Views: 10071

Re: Tooltip Descriptions, Bugs, Confusing Things

Caliga's Haunt can target any unit, but only damages those correctly listed in the targets. Anick's ultimate specifies per second for 6 seconds. Read carefully. That's the very definition of extending. What happens when you do 0 + 2? Do you get 0? For Innert, refer to the comment above. 'Doesn't sh...
by Rising_Dusk
Thu Jan 31, 2008 2:27 am
Forum: Download DoE
Topic: Download
Replies: 31
Views: 38862

Re: Download

1/31/2008 DoE_v1.08 released! v1.08 ~ =========== ------ FEATURES [X] - Ruin now has a new visual effect [X] - Fahren Kaa, the Kazan Blazeguard has joined the Hallowed Order! [X] - Maltheron, the Seraphim Adumbrata has joined the Bane of Eternity! ------ BUGS [X] - Critical bugs in Skittel hopefully...

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