Search found 4049 matches
- Thu Jan 31, 2008 3:09 pm
- Forum: Off Topic Forum
- Topic: Dusk (Rambling) at School
- Replies: 80
- Views: 43141
Re: Dusk (Rambling) at School
Yess.... Orbital problem completed. Time for Classical Mechanics epicness.
- Thu Jan 31, 2008 1:50 pm
- Forum: Off Topic Forum
- Topic: Dusk (Rambling) at School
- Replies: 80
- Views: 43141
Re: Dusk (Rambling) at School
I'LL FIND IT, I SWEAR!...
Actually, in my current simulation the moon is on a collision orbit with Mars. :O
Actually, in my current simulation the moon is on a collision orbit with Mars. :O
- Thu Jan 31, 2008 1:49 pm
- Forum: Off Topic Forum
- Topic: Kaome at Work (unhidden)
- Replies: 128
- Views: 62762
Re: Kaome at Work (unhidden)
SOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOZEEEEEEEEEEEEEEEEEEEEENNNNNNNNNNNNNNNNN!!!1
- Thu Jan 31, 2008 1:48 pm
- Forum: Off Topic Forum
- Topic: Dusk (Rambling) at School
- Replies: 80
- Views: 43141
Re: Dusk (Rambling) at School
The satellite moves along those pretty conic sections in the picture. The sun is behind where I took that picture from, and the moon is... Elsewhere. I can orbitally bombard the moon and blow it out of the earth's orbit with this program, it's so freakin' awesome.
- Thu Jan 31, 2008 1:33 pm
- Forum: Off Topic Forum
- Topic: Dusk (Rambling) at School
- Replies: 80
- Views: 43141
Re: Dusk (Rambling) at School
Current Demands: I have to do hand calculations to calculate the change in velocity magnitudes of an orbit. Let me take a screenshot to show my epicness. I have to do some God forsaken classical mechanics problem of the Gods that requires me to suddenly remember all of differential equations 3 semes...
- Thu Jan 31, 2008 1:24 pm
- Forum: Off Topic Forum
- Topic: Dusk (Rambling) at School
- Replies: 80
- Views: 43141
Dusk (Rambling) at School
So I've been at school for 3 hours now, and I've got another 6 something before homeward bound. My roommates are flipping shit and threatening to kick me out of the house if I don't pay some lame stipend to them, so I'm preparing myself to dropkick them in the nuts when I get home. I managed to get ...
- Thu Jan 31, 2008 1:17 pm
- Forum: Guild Wars 2
- Topic: Characters
- Replies: 14
- Views: 13685
Re: Characters
Evendred Zeugma, 20N/*, Everywhere in game.
Everything else you can find out from friends list.
Everything else you can find out from friends list.
- Thu Jan 31, 2008 1:15 pm
- Forum: Off Topic Forum
- Topic: Kaome at Work (unhidden)
- Replies: 128
- Views: 62762
Re: Kaome at Work (unhidden)
Best hero evar, IMO.
It should be reposted so I can force someone to exalt it.
It should be reposted so I can force someone to exalt it.
- Thu Jan 31, 2008 12:47 pm
- Forum: Custom Map Creation
- Topic: [RESOLVED] Sliding Trigger Issues
- Replies: 7
- Views: 5880
Re: Sliding Trigger Issues
The way I detect correctly all pathing is with a collision check using a permanently windwalked unit. I can post the code later tonight when I get home. It's the same collision detection I use for WWE on Rikter in DoE, and it works 100% perfectly to keep you where you're supposed to be.
- Thu Jan 31, 2008 12:45 pm
- Forum: Custom Map Creation
- Topic: [RESOLVED] Issues with water detection
- Replies: 10
- Views: 7104
Re: Issues with water detection
This topic has been locked and declared resolved.
If you would like to re-open this topic for further discussion, please PM a moderator and explain why.
If you would like to re-open this topic for further discussion, please PM a moderator and explain why.
- Thu Jan 31, 2008 12:44 pm
- Forum: Custom Map Creation
- Topic: [RESOLVED] Movement detection on hostile heroes
- Replies: 7
- Views: 5787
Re: Movement detection on hostile heroes
This topic has been locked and declared resolved.
If you would like to re-open this topic for further discussion, please PM a moderator and explain why.
If you would like to re-open this topic for further discussion, please PM a moderator and explain why.
- Thu Jan 31, 2008 12:42 pm
- Forum: Updates & Discussion
- Topic: 1.07 Discussion
- Replies: 98
- Views: 52933
Re: 1.07 Discussion
WHY IS NOT MANA PER SECOND LISTED ON TURN ON/OFF MOVES?! The same reason it isn't specified in standard melee on Immolation. It's not necessary, and the user can gauge it on their own. Hell, the number in the object editor of the WE isn't even accurate, so that wouldn't even help. In any case, 1.08...
- Thu Jan 31, 2008 12:38 pm
- Forum: Hero Reviews & Bug Reports
- Topic: Victor's Rebirth
- Replies: 31
- Views: 19031
Re: Victor's Rebirth
That's actually not a terrible idea. I'll see what I can do.
- Thu Jan 31, 2008 12:37 pm
- Forum: Hero Reviews & Bug Reports
- Topic: Tooltip Descriptions, Bugs, Confusing Things
- Replies: 17
- Views: 10071
Re: Tooltip Descriptions, Bugs, Confusing Things
Caliga's Haunt can target any unit, but only damages those correctly listed in the targets. Anick's ultimate specifies per second for 6 seconds. Read carefully. That's the very definition of extending. What happens when you do 0 + 2? Do you get 0? For Innert, refer to the comment above. 'Doesn't sh...
- Thu Jan 31, 2008 2:27 am
- Forum: Download DoE
- Topic: Download
- Replies: 31
- Views: 38862
Re: Download
1/31/2008 DoE_v1.08 released! v1.08 ~ =========== ------ FEATURES [X] - Ruin now has a new visual effect [X] - Fahren Kaa, the Kazan Blazeguard has joined the Hallowed Order! [X] - Maltheron, the Seraphim Adumbrata has joined the Bane of Eternity! ------ BUGS [X] - Critical bugs in Skittel hopefully...