3.00 Loghaire Thunderstone

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Rising_Dusk
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3.00 Loghaire Thunderstone

Post by Rising_Dusk » Sun Jul 12, 2009 4:57 pm

Image

I was trying to force AR to post this, but because he's a slackah', I am here posting this for you. The model and texture are done by AR. He's going to be using a mix of custom animations and the beastmaster animation set. Yes, his wheel will be used in his spells.
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Re: 3.00 Loghaire Thunderstone

Post by TheIrishPatriot » Sun Jul 12, 2009 5:07 pm

Epic hax :). Great job AR!
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Re: 3.00 Loghaire Thunderstone

Post by Psiclone » Mon Jul 13, 2009 2:19 am

I saw this on Wc3C, looks sexy. I didn't know he's getting new animations, though, so rock on.

Keep up the good work!
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Re: 3.00 Loghaire Thunderstone

Post by SetaSoujirou » Mon Jul 13, 2009 5:08 am

Is that supposed to look like the axe in Arcanum? I forget what it looks like.
Nice job overall, but the fact that he isn't holding the axes is a little annoying.

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Re: 3.00 Loghaire Thunderstone

Post by 2-P » Mon Jul 13, 2009 8:49 am

SetaSoujirou wrote: but the fact that he isn't holding the axes is a little annoying.
-.-'
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Re: 3.00 Loghaire Thunderstone

Post by andriejj » Mon Jul 13, 2009 9:43 am

SetaSoujirou wrote: but the fact that he isn't holding the axes is a little annoying.
I bet it's for animation purposes, so he can throw them and stuff ;p

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Oxygen
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Re: 3.00 Loghaire Thunderstone

Post by Oxygen » Mon Jul 13, 2009 10:19 am

aren't they different entities, such that he can lose them and fight with bare fists, / throw them, etc.?

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Re: 3.00 Loghaire Thunderstone

Post by Rectifier » Mon Jul 13, 2009 11:58 am

Hmm...

Short and stout? Check

Reddish-orange hair? Check

Covered in celtic tatoos? Check

Drunken lout with a temper? Check check

Seems like a dwarf or a prison midget to me ;)

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Re: 3.00 Loghaire Thunderstone

Post by Rising_Dusk » Mon Jul 13, 2009 12:26 pm

SetaSoujirou wrote:Nice job overall, but the fact that he isn't holding the axes is a little annoying.
Rotfl. Did you know the Blademaster, when unanimated, doesn't hold his sword either? Maybe you're just ignorant to how modeling and animating work. :p
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Re: 3.00 Loghaire Thunderstone

Post by SetaSoujirou » Mon Jul 13, 2009 1:55 pm

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Re: 3.00 Loghaire Thunderstone

Post by Rectifier » Mon Jul 13, 2009 10:36 pm

Rising_Dusk wrote:
SetaSoujirou wrote:Nice job overall, but the fact that he isn't holding the axes is a little annoying.
Rotfl. Did you know the Blademaster, when unanimated, doesn't hold his sword either? Maybe you're just ignorant to how modeling and animating work. :p
Lol, I think i noticed that back when roc launched.

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Rising_Dusk
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Re: 3.00 Loghaire Thunderstone

Post by Rising_Dusk » Tue Jul 14, 2009 1:50 am

It's ok. Most people who aren't in modding don't know that sort've stuff. Just don't be annoyed by it, 'kay? <3
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Re: 3.00 Loghaire Thunderstone

Post by HyperActive » Sat Jul 18, 2009 4:03 pm

I know that is posted on wc3c, but I could have sworn that it was also here...
Dear God, am I going nuts?

Awesome work. Wonder how will you incorporate his wheel with any spells.

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Re: 3.00 Loghaire Thunderstone

Post by Oxygen » Sat Jul 18, 2009 4:07 pm

Wheel Toss

Deals 150/225/350 damage to target, and stuns it for 5 seconds.

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Re: 3.00 Loghaire Thunderstone

Post by SetaSoujirou » Sat Jul 18, 2009 10:00 pm

Weren't you removing all of the cameo names?
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