Patrollin' your Beaches

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2-P
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Patrollin' your Beaches

Post by 2-P » Fri Sep 11, 2009 5:16 pm

Oh.

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Oxygen
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Re: Patrollin' your Beaches

Post by Oxygen » Fri Sep 11, 2009 6:12 pm

Rolling water waves makes all of your shore doodads look retarded. Also bad shadowing on crab -- wait, why am I bothe RUN!!! GIANT CRAB!

edit: KINGLER

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2-P
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Re: Patrollin' your Beaches

Post by 2-P » Fri Sep 11, 2009 6:34 pm

Oxygen wrote:Also bad shadowing on WC3
Fixed.
Humans don't have the patience to wait even ten minutes for something!

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Rising_Dusk
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Re: Patrollin' your Beaches

Post by Rising_Dusk » Fri Sep 11, 2009 6:41 pm

You should give him flying unit shadow type and make a big circle under him. Btw, Pandas on a Beach own.
"I'll come to Florida one day and make you look like a damn princess." ~Hep

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Jericho Veronus
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Re: Patrollin' your Beaches

Post by Jericho Veronus » Fri Sep 11, 2009 8:03 pm

Rising_Dusk wrote:You should give him flying unit shadow type and make a big circle under him. Btw, Pandas on a Beach own.
Especially samurai pandas....hmmm....

Quadriplegic samurai pandas,with a floating sword and no explanation to how that works, i think it might work

don't worry if you don't get the reference, very few people here actually would
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Oxygen
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Re: Patrollin' your Beaches

Post by Oxygen » Fri Sep 11, 2009 9:12 pm

2-P wrote:
Oxygen wrote:Also bad shadowing on WC3
Fixed.
Imo add unmodeled units with long Y (or X? I forget) for the legs shadow.

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