Units moving under bridges
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- Keeper of the Keys
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Units moving under bridges
Well, the title is self-explanatory. Is it possible to have a walkable bridge AND have units be able to go underneath it?
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Logue: Please replace the toilet paper when you use it all. For some reason my 5 year old son believes if it's not there he does not have to wipe.
- SetaSoujirou
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Re: Units moving under bridges
there's the kind of bridges that you can toggle on and off, im pretty sure you can walk under them when they're off
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- Rising_Dusk
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Re: Units moving under bridges
Toggled is the only way it works, yeah. WC3 doesn't support simultaneous, multiple tiers of Z-axis movement.
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- TheDeathstalker
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Re: Units moving under bridges
Pft, don't give up so easily. You could always trigger them to fly over the arc of the bridge, and then somehow wave your hands and prevent that from being abused.... Maybe?
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- Rising_Dusk
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Re: Units moving under bridges
You could actually fully trigger a collision system for WC3. Toadcop did it for his maps. That's no trivial task, though.
"I'll come to Florida one day and make you look like a damn princess." ~Hep
Re: Units moving under bridges
can't do it
could cause a certain location to set a unit to "fly", ie, when you're about to hop on the bridge, and make the condition require remaining within the zone, and add flight blockers on the edges of the bridge
but that's horrible
could cause a certain location to set a unit to "fly", ie, when you're about to hop on the bridge, and make the condition require remaining within the zone, and add flight blockers on the edges of the bridge
but that's horrible