Units moving under bridges

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Greenspawn
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Units moving under bridges

Post by Greenspawn » Wed Sep 02, 2009 12:01 am

Well, the title is self-explanatory. Is it possible to have a walkable bridge AND have units be able to go underneath it?
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SetaSoujirou
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Re: Units moving under bridges

Post by SetaSoujirou » Wed Sep 02, 2009 12:10 am

there's the kind of bridges that you can toggle on and off, im pretty sure you can walk under them when they're off
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Rising_Dusk
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Re: Units moving under bridges

Post by Rising_Dusk » Wed Sep 02, 2009 1:09 am

Toggled is the only way it works, yeah. WC3 doesn't support simultaneous, multiple tiers of Z-axis movement.
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TheDeathstalker
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Re: Units moving under bridges

Post by TheDeathstalker » Wed Sep 02, 2009 1:24 am

Pft, don't give up so easily. You could always trigger them to fly over the arc of the bridge, and then somehow wave your hands and prevent that from being abused.... Maybe?
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Rising_Dusk
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Re: Units moving under bridges

Post by Rising_Dusk » Wed Sep 02, 2009 1:38 am

You could actually fully trigger a collision system for WC3. Toadcop did it for his maps. That's no trivial task, though.
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Oxygen
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Re: Units moving under bridges

Post by Oxygen » Wed Sep 02, 2009 12:52 pm

can't do it
could cause a certain location to set a unit to "fly", ie, when you're about to hop on the bridge, and make the condition require remaining within the zone, and add flight blockers on the edges of the bridge

but that's horrible

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