So I've got an ability that deals damage per second via a buff (like shadow strike), but I want it to count as a kill for the caster when the unit dies from buff damage. Right now it just says something like:
Player 4 has been killed by !
or if I deal other damage to it (like with attacks), then:
Player four has been killed by with assistance from Greenspawn!
is there a way to make buff damage come from a player? or is there another way to design the assist/kill system such that it accounts for this accurately?
Kill/assist system misinterpreting deaths from buff damage.
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- Keeper of the Keys
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Kill/assist system misinterpreting deaths from buff damage.
Math is # |e^iπ|
"I can't imagine getting hit by a giant rock and not being maimed or crippled or ruined" -Dusk
Logue: Please replace the toilet paper when you use it all. For some reason my 5 year old son believes if it's not there he does not have to wipe.
"I can't imagine getting hit by a giant rock and not being maimed or crippled or ruined" -Dusk
Logue: Please replace the toilet paper when you use it all. For some reason my 5 year old son believes if it's not there he does not have to wipe.