v1.11b Discussion

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Loki
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Re: v1.11b Discussion

Post by Loki » Sun Mar 15, 2009 9:10 am

I think you were going to change Jhita's Splinter cell. And there was Janise. (Not sure if that was for a fix version though)
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Re: v1.11b Discussion

Post by Rising_Dusk » Sun Mar 15, 2009 12:43 pm

Right, that. Anyways, my girlfriend actually yelled at me to finish 1.11c and release it, so I guess that means I'm going to. :lol:
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Re: v1.11b Discussion

Post by assassingao » Tue Mar 17, 2009 3:23 pm

If Anick carries a max-mana increasing item, when he drops, he will not have enough mana to cast his spells. For some weird reasons. (An Leaver's Anick actually had a "not enough mana" error when I tried to cast his spells after I removed his max-mana increasing item.)

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Re: v1.11b Discussion

Post by Fledermaus » Tue Mar 17, 2009 7:50 pm

That's more of a wc bug, I believe picking up and dropping it again fixes the problem.

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Re: v1.11b Discussion

Post by Rising_Dusk » Fri Mar 20, 2009 8:49 am

That's strange, gao. I know what causes it, but it shouldn't be happening. Fled's idea will 'fix' it in-game, but it shouldn't be happening in the first place.

Anyways, as usual the only thing holding up this version is inspiration for replacements for skills that need it. Go me.
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Re: v1.11b Discussion

Post by Oxygen » Sat Mar 21, 2009 12:13 pm

Which skills need remplacement? I thought you had something pretty awesome going on for Janïse, and I hope that it'll remain as planned, because christ, it'll be gg

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Re: v1.11b Discussion

Post by Rising_Dusk » Sat Mar 21, 2009 1:39 pm

We had some cool ones planned, yeah, but it doesn't quite feel right and with all of the blades everywhere it won't be computer-friendly either. I'm just not sure about it.
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Re: v1.11b Discussion

Post by Rectifier » Sat Mar 21, 2009 3:40 pm

Rising_Dusk wrote:Right, that. Anyways, my girlfriend actually yelled at me to finish 1.11c and release it, so I guess that means I'm going to. :lol:
You have a gamer girlfriend or something?

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Re: v1.11b Discussion

Post by Crevax » Sat Mar 21, 2009 4:45 pm

Dusk probably rants about how we keeping bugging him about it, so she tells him to get it done so she doesn't have to hear it anymore. :p
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Oxygen
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Re: v1.11b Discussion

Post by Oxygen » Sat Mar 21, 2009 7:38 pm

Blades are THAT file sucking, though? Bladestorm doesn't have to spawn overly too many blades around ( what, 15 or so? ) nor would catalyst have to ( 7 flying out at max level? ) Gash is just a passive, and bladewind is bladewind. =o

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Re: v1.11b Discussion

Post by SetaSoujirou » Sat Mar 21, 2009 9:19 pm

Sounds like her name would title would be cooler as Queen of Blades.
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Re: v1.11b Discussion

Post by Rising_Dusk » Sun Mar 22, 2009 11:34 am

Oxygen wrote:Blades are THAT file sucking, though?
Yeah. 7 from Bladewind, 7 from Catalyst, 15 from Bladestorm. The system begins lagging at 30ish moving units. We're now up to 29 with just one hero. That's bad.
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Re: v1.11b Discussion

Post by AnemicRoyalty » Sun Mar 22, 2009 7:08 pm

This is why we need to grab an animator and have it all in one model like the warden's blade barrier in ToB :D

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Re: v1.11b Discussion

Post by Rectifier » Mon Mar 23, 2009 1:08 am

Hurray for spinning cylindrical polygons. :roll:

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Re: v1.11b Discussion

Post by Rising_Dusk » Mon Mar 23, 2009 10:39 am

AR, that might work for Bladestorm, but then it doesn't flow correctly when she teleports, which is something I want. It might have to be individual units. Hrm....
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