Positive Growth

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Oxygen
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Re: Positive Growth

Post by Oxygen » Fri Sep 18, 2009 2:50 pm

Rising_Dusk wrote:It's funny how you talk about uptime, clearly in terms of DPS, in your last post. Then, as soon as the DPS argument shifts out of your favor because AK doesn't need 100% uptime to net higher damage per second, you "really don't like looking at any spells in term of dps." I don't mind the change in heart, it's just funny is all.

Anyways, the rest of your points I already know about and have already considered thoroughly. AK's passive is fine now, trust me. It was a welcome nerf.
I was merely talking dps because you initially were but then realized it was nonsense to use dps when it didn't have a 100% uptime anyway.

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2-P
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Re: Positive Growth

Post by 2-P » Sun Sep 20, 2009 6:34 pm

Are there going to be item related changes?
Humans don't have the patience to wait even ten minutes for something!

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Rising_Dusk
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Re: Positive Growth

Post by Rising_Dusk » Sun Sep 20, 2009 7:15 pm

Code: Select all

[X] - Optic Amulet now lasts 5 seconds
[X] - Optic Amulet now has an 8 second cooldown
Those are the only planned ones thus far.
"I'll come to Florida one day and make you look like a damn princess." ~Hep

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2-P
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Re: Positive Growth

Post by 2-P » Mon Sep 21, 2009 8:59 pm

In other words, nothing. >:

Rising_Dusk wrote:I once had an awesome use of Feuer Frei where I moved wrath from an ally back onto Exuro.
I moved it on Dag in a game yesterday lol. *smart PP*
Humans don't have the patience to wait even ten minutes for something!

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Oxygen
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Re: Positive Growth

Post by Oxygen » Mon Sep 21, 2009 9:28 pm

2-P wrote:In other words, nothing. >:

Rising_Dusk wrote:I once had an awesome use of Feuer Frei where I moved wrath from an ally back onto Exuro.
I moved it on Dag in a game yesterday lol. *smart PP*
Terrible. Now his attacks were aoe wraths >.<

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Fledermaus
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Re: Positive Growth

Post by Fledermaus » Mon Sep 21, 2009 10:17 pm

Thanks oxy, couldn't have figgured that out without you :vela:

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SetaSoujirou
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Re: Positive Growth

Post by SetaSoujirou » Mon Sep 21, 2009 11:09 pm

Except he was blind, crippled, and maimed, so it's difficult to hit a creep :)
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Rising_Dusk
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Re: Positive Growth

Post by Rising_Dusk » Mon Sep 21, 2009 11:16 pm

2-P wrote:In other words, nothing. >:
If you'd like that to change and have suggestions, now's your chance, bucko.
"I'll come to Florida one day and make you look like a damn princess." ~Hep

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Freezern
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Re: Positive Growth

Post by Freezern » Tue Sep 22, 2009 3:47 am

I'd like Optic Amulet to work on Skittel!

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Rising_Dusk
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Re: Positive Growth

Post by Rising_Dusk » Tue Sep 22, 2009 9:49 am

It does. (??)
"I'll come to Florida one day and make you look like a damn princess." ~Hep

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Oxygen
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Re: Positive Growth

Post by Oxygen » Tue Sep 22, 2009 11:38 am

Can we not come up with a solution more elegant than optic amulet? I mean, we're smart people, or something

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Freezern
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Re: Positive Growth

Post by Freezern » Tue Sep 22, 2009 12:24 pm

Rising_Dusk wrote:It does. (??)
Does it?
I bought it exclusively to kill this trashtalking Skittel that was just chain-burrowing because the game was nearing an end.
When he came up for air, I put the optic amulet on him but couldn't see him when he re-burrowed.

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Rising_Dusk
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Re: Positive Growth

Post by Rising_Dusk » Tue Sep 22, 2009 3:10 pm

Are you sure that he didn't Tunnel instead of Pitfall? Tunnel when used above ground uses the same animation, but moves Skittel immediately after finishing the burrow animation. I am fairly certain that Optic Amulet works on Skittel because I have used it in such case before.
Oxygen wrote:Can we not come up with a solution more elegant than optic amulet? I mean, we're smart people, or something
I'm waiting... So far, Optic Amulet is the most elegant approach to the 'issue' (if it can even be called one) that there is. The only other revealing things without some bizarre aim crap are dust of appearance and truesight, both of which are lame in comparison to optic ammy's current form.
"I'll come to Florida one day and make you look like a damn princess." ~Hep

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Freezern
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Re: Positive Growth

Post by Freezern » Tue Sep 22, 2009 3:13 pm

Rising_Dusk wrote:Are you sure that he didn't Tunnel instead of Pitfall? Tunnel when used above ground uses the same animation, but moves Skittel immediately after finishing the burrow animation. I am fairly certain that Optic Amulet works on Skittel because I have used it in such case before.
Oh, it could be that he tunneled.
But he kept coming up for air at the same spot over and over and over.
And I put optic on him more than once.

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Rising_Dusk
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Re: Positive Growth

Post by Rising_Dusk » Tue Sep 22, 2009 4:04 pm

It sounds like someone should test it and verify or refute your claim.
"I'll come to Florida one day and make you look like a damn princess." ~Hep

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