Arro Kree
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- Holder of the Alt-F4
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Re: Arro Kree
I like the suggested fireball change.
As for his passive, how about you make it an active that does the same thing but can be applied to anyone.
As for his passive, how about you make it an active that does the same thing but can be applied to anyone.
Re: Arro Kree
fire repel
Let the music flow through your soul
Walk the road, see the sights, cos boy, you aint coming back!
Walk the road, see the sights, cos boy, you aint coming back!
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- Revenent of the Replies
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Re: Arro Kree
This is a great idea.snakehawk37 wrote:As for his passive, how about you make it an active that does the same thing but can be applied to anyone.
Re: Arro Kree
Wildfire
As long as an enemy near Arro Kree has been burning for X seconds, gives a Y(high?)% to spread the burn to other nearby enemies. Also, if all nearby enemies are burning deals Z damage per second.
Z would be pretty low of course, just another random idea. If you want a skill that is as viable an option as his other skills at level 1 then you might wanna look at ways that you can make it do more than just wee bits of dps.
As long as an enemy near Arro Kree has been burning for X seconds, gives a Y(high?)% to spread the burn to other nearby enemies. Also, if all nearby enemies are burning deals Z damage per second.
Z would be pretty low of course, just another random idea. If you want a skill that is as viable an option as his other skills at level 1 then you might wanna look at ways that you can make it do more than just wee bits of dps.
Let the music flow through your soul
Walk the road, see the sights, cos boy, you aint coming back!
Walk the road, see the sights, cos boy, you aint coming back!
Re: Arro Kree
Arro doesn't want another active, seeing how he only has the mana to barely sustain what he currently does. A wildfire spell is stupid since he can already put everything in sight on fire.
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- Holder of the Alt-F4
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- Joined: Mon Jan 21, 2008 1:48 pm
Re: Arro Kree
Well, if you think he has too many actives, how about you make it so he basically gives all allies in 500 range his current passive. Call it Heat Shield or something.
Re: Arro Kree
(I meant wildfire to be a passive)
Let the music flow through your soul
Walk the road, see the sights, cos boy, you aint coming back!
Walk the road, see the sights, cos boy, you aint coming back!
Re: Arro Kree
An aura that increases the magickal damage that allies deal to burning units.
There's already exuro's aura, but that one is lame anyway. =P
There's already exuro's aura, but that one is lame anyway. =P
Humans don't have the patience to wait even ten minutes for something!
- assassingao
- Teh UBER Typist
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Re: Arro Kree
Not as lame as Kree's current aura, seriously.
Maybe extend the AoE for a bit, hmm?
Maybe extend the AoE for a bit, hmm?
Re: Arro Kree
I beg to differ... I mean, you DID have to face my exuro critting heroes for 375 with glut, and hits for 150+ =] I just think it should be a flat amount + a %, because the aura scales very, very badly at the first levels.2-P wrote:An aura that increases the magickal damage that allies deal to burning units.
There's already exuro's aura, but that one is lame anyway. =P
- Fledermaus
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Re: Arro Kree
Passive that makes the damage from burn aoe?
Re: Arro Kree
How would that be scalling? Wouldn't it be useless without burn?Fledermaus wrote:Passive that makes the damage from burn aoe?
- Fledermaus
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Re: Arro Kree
Either % of the damage or aoe. And it could be tacked onto the current Heat or given some other effect.
- AnemicRoyalty
- Wielder of the Ctrl-Alt-Delete
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Re: Arro Kree
No spell mechanic ideas, but I like the words Backdraft and Flashover (yes, they basically mean the same thing )
Re: Arro Kree
What about Heat's AoE and damage increasing per burning unit inside it? Or, instead of it's damage, it makes the burned units' burn deal more damage (essentially the same thing)