Level 1 Skill:
- Target Unit, Chain.
Target unit takes X magickal damage (medium) and suffers from a random condition for 6 seconds. This bolt bounces to foes nearby the target unit suffering no conditions, dealing 20% less damage per bounce and inflicting its random conditions for 20% less duration. Bounces up to Y times or until it strikes a unit suffering a condition.
- Target Unit.
Target enemy unit takes X (low) magickal damage and Vihlia steals Y life from it for each condition it is suffering.
- Passive, Aura.
All nearby foes move X% slower for each condition they are suffering from.
Pins & Needles
- Target AOE, Channeled.
All enemy units in target area take X physical damage per second, have all conditions they suffer from spread to all other units in the area of effect, and have those conditions extended by Y%.
Lasts 15 seconds.
She sustains herself as a fragile intelligence caster with Parch where she steals life for each condition the target suffers. Note that without the ultimate, she can really only inflict one on an enemy at a time, maybe 2 if you use the aforementioned target-unit-PM. She works way better in team scenarios because of mass conditions and becomes a vicious force of nature combined with Exuro/Tornne.
I like the ultimate a lot because it has the Armageddon casting circle that nothing else on the Bane really has for an ult. It deals its damage per second and all (all less than Armageddon's DPS), but it's real killer is that it spreads conditions and then extends them. If she's centered on the AOE, this combines great with her aura (and cripple if you inflicted it!) to really anchor enemies down inside the AOE and potentially suffer from huge condition durations at devastating cost to them.
Anyways, let me know what you think.