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Re: X'koreth, Perverted Ritualist

Posted: Sat Mar 15, 2008 12:39 pm
by TargetPractice
I'm sure the ult can be modified just to create a special effect across the AoE like Death and Decay or something

Yes Dusk, even Anick can siege, but generally its easier with a hero that is designed for that role

I personally think this hero is win

Re: X'koreth, Perverted Ritualist

Posted: Sat Mar 15, 2008 12:39 pm
by Rising_Dusk
Yes Dusk, even Anick can siege, but generally its easier with a hero that is designed for that role
And who said I didn't design half of the Bane to siege by attacking?

Re: X'koreth, Perverted Ritualist

Posted: Sat Mar 15, 2008 12:40 pm
by TargetPractice
Rising_Dusk wrote:
Yes Dusk, even Anick can siege, but generally its easier with a hero that is designed for that role
And who said I didn't design half of the Bane to siege by attacking?

No one, most of them are hero killers

Re: X'koreth, Perverted Ritualist

Posted: Sat Mar 15, 2008 12:43 pm
by Rising_Dusk
So says he who cannot think outside the box!

Re: X'koreth, Perverted Ritualist

Posted: Sat Mar 15, 2008 1:26 pm
by Kaome Sky Deathand
Are you kidding me...

Pop 5 10% increased attack rate charms on Anick.
Drop SotN.
Now there is little that anything standing still can do about it.

Play Caliga.
Get a bunch of regen items.
Perma Tombreaver.

Genobee.
Attack.
Rinse and repeat.
ME....ENEMY....DEFEAT!

Hell ask around...
As Victor (Yes he's order but this ties in)
I destroyed three towers by smacking them with his hammer.
No support....I just smacked them all by my lonesome....
They didn't think I was a threat.

Re: X'koreth, Perverted Ritualist

Posted: Sat Mar 15, 2008 2:06 pm
by Oxygen
Mmhm. I kinda see what you're saying Dusk now. So if your only problem about this hero is the ultimate ( which would be great! I could fix that! ) well, I'll rethink of something related to plague-etc. Suggestions welcome

Re: X'koreth, Perverted Ritualist

Posted: Sat Mar 15, 2008 2:16 pm
by Rising_Dusk
I'll go ahead and pop this over to Exalted, then.

Re: X'koreth, Perverted Ritualist

Posted: Sat Mar 15, 2008 2:26 pm
by Oxygen
Rising_Dusk wrote:I'll go ahead and pop this over to Exalted, then.
That's great. I kinda came up with a pretty nice idea, but might be overly too complicated for doe. Still is a nice thing.

Level 6 Ultimate:
Anathema
  • Active-passive. Drains an aweful ammout of mana. X'koreth channels great concentration itno a ritual to corrupt what is right and destroy what is good. Depending on his location and current action, the ritual will have various effects. Nearby forest might become alive. Monumental structures might shatter. Water might become corrosive, burning anyone in it. The daylight sun might burn, the darkness of the night might blind. Creatures of the evil might see their power inscreased, or warriors of the light be afflicted. But the result will be - Chaos.

Re: X'koreth, Perverted Ritualist

Posted: Sat Mar 15, 2008 4:59 pm
by Daryll-The-Damned
Uhm...

Could we have a description without the lore...I'd like to be able to read the tooltip and actually know what the spell does, rather then having to guess...

Re: X'koreth, Perverted Ritualist

Posted: Sun Mar 16, 2008 1:29 am
by Oxygen
Daryll-The-Damned wrote:Uhm...

Could we have a description without the lore...I'd like to be able to read the tooltip and actually know what the spell does, rather then having to guess...
Turn trees into evil summons when close to them. Make water ponds acid, when standing close, burning enemies. Bonus damage against towers. Inscreased damage / stats for allied, damage over time against enemies. All that sort of evil stuff.

Re: X'koreth, Perverted Ritualist

Posted: Sun Mar 16, 2008 7:40 am
by Daryll-The-Damned
Heres an idea. Instead of doing all the obligatory random crap, why not just do something involving conditions.

Like, when it's active transer conditions from allies to enemies, or have a chance when active to give random conditions to nearby enemies and a chance to take conditions away from nearby allies.

Re: X'koreth, Perverted Ritualist

Posted: Sun Mar 16, 2008 10:09 am
by Oxygen
Daryll-The-Damned wrote:Heres an idea. Instead of doing all the obligatory random crap, why not just do something involving conditions.

Like, when it's active transer conditions from allies to enemies, or have a chance when active to give random conditions to nearby enemies and a chance to take conditions away from nearby allies.
Oh sure, I could. But heh, he's exalted, and while I would love to see him in the map, I think dusk had his 2 ideas for new bane heroes already

Re: X'koreth, Perverted Ritualist

Posted: Sun Mar 16, 2008 11:09 am
by Rising_Dusk
There have been cases in the past where an exalted gets bumped up to accepted as the need arises. Your goal shouldn't be to get him accepted, but to make the best hero you can. :p

Re: X'koreth, Perverted Ritualist

Posted: Sun Mar 16, 2008 9:19 pm
by Oxygen
Rising_Dusk wrote:There have been cases in the past where an exalted gets bumped up to accepted as the need arises. Your goal shouldn't be to get him accepted, but to make the best hero you can. :p
: D then keep suggestions coming guys! I need to fix that ultimate!

Re: X'koreth, Perverted Ritualist

Posted: Mon Mar 17, 2008 9:39 am
by Greenspawn
Awesome hero. Could be more condition interaction though...