Rattle-Rattle Tribe Witch Doctor
Intelligence, Ranged, Bane
*tak* *tak*
*tak* *tak*
*tak* *tak*
....
"Where's this sound coming from?"
"That's the sound of rain falling on your dead body."
"Wait... what?"
Level 1 Skill:
Granny Sumro's Linctus
- AoE Target
Throws a bottle at the target location, every enemy caught in the impact takes X magickal damage and suffers a random* condition for Y seconds.
Totem of a Thousand Terrors
- Summon Totem
Creates a totem at the target location, enemies near the totem take (low) magickal damage and have their conditions extended by one second every second.
Lasts X seconds.
Derris Emblem
- Unit Buff
The next time target unit suffers from one or more** conditions, they are spread to all nearby enemies instead for X% of their original duration.
Y (low) seconds cooldown.
Blood Pact
- Target Enemy
Switches all conditions with the target enemy unit. The enemy takes X magickal damage for every transfered condition.
**Multiple conditions if they are caused at once, e.g. with Distruction, Oblivion Seal, etc...
Had the idea for third ability and the ultimate like half a year ago, but could never come up with the whole hero. >:
Until now! Har!
Inspired by Kao's voodoo dude (lol) and Dusk's random condition hero thing.
The third ability's first level effectivity is kinda "meh", but I'm just going to claim team interaction hoax.
While the ultimate promotes a hero that benefits from having conditions, I don't see it as necessary in this case, because you can always choose not to get affected by the conditions and it's a rather risky thing to do to begin with since too much "I like conditions on me" stuff would break the entire map.
Besides there are always enough rigged items if you are into that whole condition masochist thing.