Twin Partners in Crime
Agility; Bane.
The elite city security squad met little resistance in the hidden laboratory. The baneites who had worked here now slumped in sad heaps or lay sprawled on the floor as their blood pooled on the tiles. Vertejaune had decided to end this rogue operation... mercilessly. Flames revealed indistinct shapes in glass prisons; failures. The last room on the right held a grotesque sight; a creature that looked like at least two baneites had been melted together. It was bloated, twisted and had an impossible bone structure. It was stuck with tubes, cables, shards of metal and wards of sinister magic. The hardened captain bared his teeth, beating down the impulse to gag at the sight. The creature's torment worsened, it began violently thrashing, tearing loose from its restraints. The squad braced themselves for battle with the abomination when a change came over it. Its skin bubbled and blistered, and with a chorused voice screamed as unseen hands tore it in half. The halves steamed, twisted, flowed through mismatched shapes and faces. Eventually they calmed and reformed into a pair of baneite girls, utterly identical. The captain motioned to his troops, their orders were clear. Four unsettling eyes opened in unison as the newborns rose to their feet, their motions mirrored. The squad advanced, weapons drawn. The creatures moved in a blur, it was imposible to watch one as it was swiftly replaced by the other. They darted out the door and disappeared in the flames. The captain collected himself, noted the fresh cuts and scratches. The Lord of Deceit would not be pleased with his failure.
...
Fate or inevitability eventually caught up with the pair who named themselves Bait and Switch. No longer small-time criminals, they now serve the Bane... but how true can any freedom be when granted by Deceit himself?
Innate:
Double Trouble
- Passive.
Bait and Switch share an empathic bond; when one takes damage or receives healing, the other's health is affected the same way. Both heroes must be within range of the fountain to receive healing from it. Conditions are separate for each hero.
Psych Strike
- Melee Range Targeted.
Deals X Physical/Magickal damage (depending on the caster). If both twins hit the same target within Y seconds, the target is Muted for Z seconds.
Flip Trip
- Instant Cast.
Switches the twins' positions and grants X% move speed for Y seconds.
Polarise
- Instant Cast.
Brings the twins together if they are further than X distance apart, or pushes them in opposite directions if they are closer than Y distance apart. Ruins enemies near the centre for Z seconds.
Synchronicity
- Passive.
When both twins use the same ability within 2 seconds, the effect of that ability is improved by X%.
- * Bait deals Physical damage, Switch deals Magickal damage. This goes for their basic autoattack, too.
* I'm thinking they would only have 3 useable inventory slots each. Not sure, but that seems like it would be balanced.
* I gave a rough figure of 2 seconds for the ultimate to allow room for lag and whatnot. The things affected would be damage, cooldowns, condition duration and the like.
* I've got some basic ideas for their design, but it would be difficult to pull off in wc3 with the available models. Think neat and classy outfits, but shredded on the left or right side respectively as though even their clothes were ripped in half when they were separated... Something I'm looking at for similar characters for a comic or game that I may never make
Looking at other DoE heroes (and hero suggestions), I get the feeling that the abilities don't have enough of a drawback (like a self-mute, bleed or ruin) but I can't get a feel for how to implement that without it feeling tacked on. What abilities would be overpowered enough to warrant that kind of vulnerability?
Anywho, rawr. What's your take, folks?
P.S. Yes, I'm aware things are quiet as fandangle around here, but I know y'all still stalk these boards, so come forth and be heard