Aot2 Series Final Update

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Rising_Dusk
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Aot2 Series Final Update

Post by Rising_Dusk » Wed Jun 10, 2009 8:38 pm

If you have any requests for the final version of Aot2, please post them here. The version will go live when WC3's 1.23b patch goes live, after that there will be nothing added to the series prior to the Aot3 beta release.
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TargetPractice
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Re: Aot2 Series Final Update

Post by TargetPractice » Wed Jun 10, 2009 9:00 pm

Can we see the last of some of the new skins, I'd like to, or are they going to be a surprise? I'm guessing the latter

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Rising_Dusk
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Re: Aot2 Series Final Update

Post by Rising_Dusk » Wed Jun 10, 2009 9:06 pm

The new skins are reserved for AotZ 3.00.
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Re: Aot2 Series Final Update

Post by Black_Heart » Thu Jun 11, 2009 12:18 am

If Judgement isn't supposed to hit Janise while she's Flurrying, I'd like to see that fixed, and also the flurry/wisp bug. If I think of anything else I'll post it.
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SetaSoujirou
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Re: Aot2 Series Final Update

Post by SetaSoujirou » Thu Jun 11, 2009 1:27 am

CLICKABLE MYRIADITES *Sad face* mutters about how it's unclickable
Scamp pot while in units
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Re: Aot2 Series Final Update

Post by assassingao » Thu Jun 11, 2009 5:58 am

Less life for hired heroes. And less towers.

So the game won't drag on for a long while.

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Re: Aot2 Series Final Update

Post by Fledermaus » Thu Jun 11, 2009 6:45 am

SetaSoujirou wrote:CLICKABLE MYRIADITES *Sad face* mutters about how it's unclickable
Seconded.

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Re: Aot2 Series Final Update

Post by Cecil » Thu Jun 11, 2009 7:33 am

- Ronin's ability that has "T" for hotkey, is not very useful, could use changing/buffing in some way.
- Scamp gets a nerf
- Mesmer gets a buff
- Solana gets tiny nerf
- Myriad bug fixed (as stated)
- Pot cost reduced by 10%
- Workman restore-purchase-cd reduced, and/or cost reduced to 400g
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Re: Aot2 Series Final Update

Post by 2-P » Thu Jun 11, 2009 9:48 am

Myriad not being clickable is a model problem, Dusk can't just fix that on the fly...

Solana can place traps while Janise uses flurry, not sure if that's intentional or not.
- Ronin's ability that has "T" for hotkey, is not very useful, could use changing/buffing in some way.
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Re: Aot2 Series Final Update

Post by Loki » Thu Jun 11, 2009 9:53 am

Lol? 2P goes to town with lotus blossom. Trust me, I've been on the receiving end of it. <3 you 2P

Update the scamp model :o I want my damn attachments.
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SetaSoujirou
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Re: Aot2 Series Final Update

Post by SetaSoujirou » Thu Jun 11, 2009 10:36 am

I know myriad is a model problem, I'm not expecting it to be fixed, but if it were. rawr!
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Oxygen
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Re: Aot2 Series Final Update

Post by Oxygen » Thu Jun 11, 2009 12:52 pm

Cecil wrote: - Scamp gets a nerf
- Mesmer gets a buff
- Solana gets tiny nerf
You happened to forget the most important parts: WHY AND HOW.
Cecil wrote:- Myriad bug fixed (as stated)
It's not a bug, it's the model that's like that. Although I think it kinda fits how myriad can't be clicked, since HE'S MANY UNITS.
Cecil wrote:- Pot cost reduced by 10%
So you can benefit from killing 1/6 less of a creep?

--

As for my part, I'd like to see Ravage either work on units ( and heroes ), or have the armor penalty reduced. The ability happens to be quite situational, and when you DO get nito position to do it, the penalty makes it way hard to keep using it as much as one would like to.

I think it'd be pretty cool also to have Magoishi's passive work with his abilities /grin and see the % diminshed to 10/20/.../50

Hired turtle's earth burning < hydra's poison, big time. This is harder to balance since they're two different abilities, but burning could really use a damage increase. I think it does like, 30 over the entire duration, which is insignificant at best, compared to slow poison, which is definitely more helpful. Also, upon death, I thought their spawns were supposed to assist the lane push, although I might be wrong, instead of standing there.

Food limit on item carrier, maybe, to avoid lane blocks, or even, flying carrier...

Khârn is beastly, but I don't know what to do with him.

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Vinnam
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Re: Aot2 Series Final Update

Post by Vinnam » Thu Jun 11, 2009 1:22 pm

Its a reflex of mine to set my hero to Ctrl-1, after my first game playing against a Scamp <.< I don't have clicking problems.
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Re: Aot2 Series Final Update

Post by Cooldood » Thu Jun 11, 2009 2:07 pm

If your fighting him you will :P The old scamp model was the best! <3
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Re: Aot2 Series Final Update

Post by TheDeathstalker » Thu Jun 11, 2009 3:09 pm

I'm not sure, but doesn't Ronin still freeze sometimes after he dies? If that's a fixable problem, it may be worth doing while you're mucking around with the code anyways.
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All broken and beaten and scarred,
Just have one more try—it’s dead easy to die,
It’s the keeping-on-living that’s hard.

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