Aot2 Series Final Update

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Kurogamon
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Re: Aot2 Series Final Update

Post by Kurogamon » Mon Jun 15, 2009 5:42 pm

Sure... Still too early to suggest for 3.00, or are there some things that won't be quite as different as we think?

Most of it at this point is minor things and graphics discrepancies and small flaws and such. They're not game crippling, just slightly annoying sometimes.
Last edited by Kurogamon on Mon Jun 15, 2009 7:26 pm, edited 1 time in total.
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Rising_Dusk
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Re: Aot2 Series Final Update

Post by Rising_Dusk » Mon Jun 15, 2009 6:51 pm

Kurogamon wrote:Topic's done, I guess?
No, now stop being so pushy about stuff like this. People are entitled their comments, whatever they might be, and this topic is not done.
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Kurogamon
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Re: Aot2 Series Final Update

Post by Kurogamon » Mon Jun 15, 2009 7:27 pm

I won't press it on anyone else, I'm just looking at it and concluding to myself that major mechanics won't be changed unless it's an exceptional circumstance. Okay, it's not done.
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Re: Aot2 Series Final Update

Post by 0rcish_13lood » Sat Jun 20, 2009 6:26 pm

How about get rid of cow's nuke, or make it not one shot heroes.
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Grotlantneruber
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Re: Aot2 Series Final Update

Post by Grotlantneruber » Sat Jun 20, 2009 7:01 pm

0rcish_13lood wrote:How about get rid of cow's nuke, or make it not one shot heroes.
Most people cant even aim fissure properly.

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Re: Aot2 Series Final Update

Post by Loki » Sat Jun 20, 2009 7:44 pm

What? Aim pointblank?
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Re: Aot2 Series Final Update

Post by Vinnam » Sat Jun 20, 2009 8:36 pm

0rcish_13lood wrote:How about get rid of cow's nuke, or make it not one shot heroes.
Rising_Dusk wrote:I'm not changing skill functionalities. If you want that, just sit and wait for Aot3.
I think that pretty much sums it up for you, Orcish.
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Kurogamon
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Re: Aot2 Series Final Update

Post by Kurogamon » Sat Jun 20, 2009 11:57 pm

Terra Firma still should have a damage limit...

That would make it so much less epic though, so keep it as it is. It's just a tad op when you waste 6000 gold's worth of heroes in a single life.
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Re: Aot2 Series Final Update

Post by Loki » Sun Jun 21, 2009 12:01 am

That would make it so much less epic though, so keep it as it is. It's just a tad op when you waste 6000 gold's worth of heroes in a single life.
Any different from Chorus? Ginther's suicide? Maybe KD's ascension? A well-timed nuke?

The funny thing is that they all can be stopped as well as Terra Firma.
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Re: Aot2 Series Final Update

Post by SetaSoujirou » Sun Jun 21, 2009 1:33 am

Since when did we argue about imbalanced AotZ skills?
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Re: Aot2 Series Final Update

Post by 0rcish_13lood » Mon Jun 22, 2009 6:51 pm

Terra-Firma, not fissure.
Last edited by 0rcish_13lood on Wed Jun 24, 2009 10:30 am, edited 3 times in total.
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Loki
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Re: Aot2 Series Final Update

Post by Loki » Mon Jun 22, 2009 8:59 pm

Terra Firma.
Loki wrote:The funny thing is that they all can be stopped as well as Terra Firma.
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Vinnam
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Re: Aot2 Series Final Update

Post by Vinnam » Wed Jun 24, 2009 1:52 am

0rcish_13lood wrote:Not fissure the bubble... it 1 shots hired heroes, it does way too much damage, and it defiantly isn't as easy to stop as nuke, ascension, and chorus.
That skill does as much damage as you LET IT do. It takes the damage he deals out and the damage he is dealt to determine the final total. If you aren't sure you can kill him before that bubble pops, then don't be so reckless in attacking him.
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Re: Aot2 Series Final Update

Post by Fledermaus » Wed Jun 24, 2009 6:40 am

Now if only you could tell the towers to stop attacking him..

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Re: Aot2 Series Final Update

Post by 0rcish_13lood » Wed Jun 24, 2009 10:25 am

I think i know better to move away from a cow running towards me with a bubble on.
Last edited by 0rcish_13lood on Wed Jun 24, 2009 10:31 am, edited 1 time in total.
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