Hollow, The Last Breath Before Dying

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assassingao
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Re: Hollow, The Last Breath Before Dying

Post by assassingao » Thu Nov 06, 2008 9:15 pm

If Hero Corpse is Allied, reduce XXX by 3/6/9% and have 10% of its XXX replenished.
If Hero Corpse is Enemy, increase XXX by 3/6/9% and have 10% of its XXX given to Hollow.
Was it just me, or I'm thinking that the XXX is revive time?

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iblablaman
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Re: Hollow, The Last Breath Before Dying

Post by iblablaman » Thu Nov 06, 2008 9:34 pm

Because revive time is so useful to someone who is alive, and also, revive timer is such something so important we need to hide it :roll:
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assassingao
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Re: Hollow, The Last Breath Before Dying

Post by assassingao » Thu Nov 06, 2008 9:54 pm

It won't make sense if that skill gave Hollow more revive time, though.

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Re: Hollow, The Last Breath Before Dying

Post by LightburneR » Thu Nov 06, 2008 11:14 pm

It's a penalty then?

Well it's still XXX...... it could be revive timer, or not.
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Re: Hollow, The Last Breath Before Dying

Post by VZManticoran » Thu Nov 06, 2008 11:16 pm

Oh, please, it's probably the counter to be able to use the Ultimate...
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Re: Hollow, The Last Breath Before Dying

Post by Daryll-The-Damned » Thu Nov 06, 2008 11:31 pm

Makes sense, first blank being the actual counter and the second blank being mana.

/Shrug, can't say for sure anyway.
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Re: Hollow, The Last Breath Before Dying

Post by VZManticoran » Fri Nov 07, 2008 7:40 am

Except, no mana. So perhaps the second is health?
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Re: Hollow, The Last Breath Before Dying

Post by Daryll-The-Damned » Fri Nov 07, 2008 4:03 pm

Eh...Can't really see Health being so important to gameplay it needs to be hidden. Perhaps there's some sort of morale factor or heroism counter, like the more creeps you kill the more points added to it, and it gives bonuses to nearby creeps or some whatever. That's really all I can think of.
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Kaome Sky Deathand
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Re: Hollow, The Last Breath Before Dying

Post by Kaome Sky Deathand » Sun Nov 16, 2008 3:19 pm

Well that's enough 'nays' for me.
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Re: Hollow, The Last Breath Before Dying

Post by Kaome Sky Deathand » Thu Dec 04, 2008 1:48 pm

Updated this day 12/4/08
Given the Skill 'Twist of Fate'
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Hope, it is the quintessential human delusion,
simultaneously the source of our greatest strength, and our greatest weakness.

Soon we shall be One...joined in the Word.

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Re: Hollow, The Last Breath Before Dying

Post by Rising_Dusk » Thu Dec 04, 2008 4:28 pm

Shit, what? That new skill is wicked awesome, dude. Totally a winner, I can't even express in words how awesome it is.
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Re: Hollow, The Last Breath Before Dying

Post by TheIrishPatriot » Thu Dec 04, 2008 4:47 pm

:D
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Kaome Sky Deathand
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Re: Hollow, The Last Breath Before Dying

Post by Kaome Sky Deathand » Thu Dec 04, 2008 11:32 pm

Glad to know I still got it...
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Hope, it is the quintessential human delusion,
simultaneously the source of our greatest strength, and our greatest weakness.

Soon we shall be One...joined in the Word.

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Re: Hollow, The Last Breath Before Dying

Post by Soul_Reaver » Fri Dec 05, 2008 9:48 am

I dislike the doube limiting on Twist of Fate, the hit point part shouldn't be there.

As long as Hollow has mana, and this skill is activated, enemy units cannot leave [X] range of Hollow. Drains [Y] mana for each second activated.

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Re: Hollow, The Last Breath Before Dying

Post by SetaSoujirou » Fri Dec 05, 2008 11:42 am

Only. We've seen disables like that before. The hitpoint part makes it more innovative.
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