Intelligence; Hallowed Order.
Role: Anti-melee caster (primarily)
The candles burned out. The air became more frigid. Arro Kree looked around, startled by the drop in temperature. After all, he was in a desert. Preparing for the worst, Arro Kree summoned several fireballs. Suddenly, a figure entered the room, and the fireballs became extinguished. It spoke, â€œFear not, Arro Kree. I come here to join the Hallowed Order.â€ A path of ice led away from the being. He inquired, "What good is cold magic in a desert?" "You think a bit of heat can stop me?"
Under the light, Arro Kree saw that it was a woman, and he responded, â€œWho are you?â€ She said, â€œArro Kree, I am the last of the Kreeâ€™s.â€
Level 1 Skill:
- Active cast.
Jhona Kree sends forth a huge, freezing blast of wind in the target direction to strike an area for x damage. The ice tears at and weakens enemies, causing them to be maimed for y seconds.
NOTE: Should visually resemble fireball.
- Active cast.
Jhona Kree creates an ice clone of a target hero. If target is an enemy, maim is extended for t seconds. It deals x% of the original targetâ€™s damage and takes y% more damage. The clone deals 2x damage to maimed units and have a 25% chance of knocking down units for z seconds with each attack. The clone melts over 15 seconds. Jhona Kree may not clone herself.
NOTE: If possible, the clone should appear blue to everyone, not just allies. Should deal moderately high dmg and have pretty fast movespeed (100% of target's damage at max level).
- Active passive.
Jhona Kree conceals herself under a shroud of ice, making her invisible to all those around her. The air becomes so cold that it stings those around. Enemies within x range receive y damage every z seconds, and maimed enemies become crippled as well. Jhona can not move while under frigidity, but can cast spells.
NOTE: She would only be able to cast spells if target is in casting range, since she must cast without moving. This should be instant toggleable (or close to).
- Active cast.
Jhona Kree emits ice in front of her, allowing her to move at max speed for x seconds. Enemy units who walk on the trail left behind slip and are knocked down for y seconds. Maimed units are knocked down for 2y seconds. Trail melts away over z seconds.
NOTE: This would have a medium-length cooldown, like 30 seconds (based on how long duration is).
This hero would use a Jaina model with a more icy, stormy skin.
I submitted this hero to the old contest, but got DQ'd for incorrect format. I made it more condition interactive this time.
I picture this hero having very similar stats to Stille. The first active skill is meant to visually resemble Arro Kreeâ€™s fireball, once again to show their bondage. Although the ultimate makes it very easy to get away or chase, you have to remember that like Stille, she has very low hit points.
I see her as the "anti-melee caster." She has the potential to really annoy the hard-hitting monsters of the bane between maim, cripple, and knockdowns. I do not see how people can say she is a sieger. Maybe her snow clone, but that is pretty much it.
It may also be ironic that she uses ice powers in the desert, but this is just to exemplify the significant power of the Krees. In fact, she is intended to be more powerful than Arro at this point (storywise). Also, I asked Dusk and he said he is by no means against ice heros being submitted.