Re: Dungeon Depths Challange: The Hundred Floors
Posted: Wed Jan 28, 2009 1:04 am
Summon Monster is generally counterproductive to living.
Code: Select all
[Angband 3.1.0 beta Character Dump]
Sex Female Age 60 STR: 15 +1 +3 +3 18/40
Race Dunadan Height 79 INT: 12 +2 -3 +0 11
Class Paladin Weight 189 WIS: 16 +2 +1 +3 18/40
Title Knight Social Liked DEX: 16 +2 +0 +0 18
HP 312/312 Maximize Y CON: 14 +3 +2 +1 18/20
SP 35/50 CHR: 14 +2 +2 +0 18
Level 26 Armor [28,+36] Saving Throw 61%
Cur Exp 43475 Fight (+2,+13) Stealth Excellent
Max Exp 43475 Melee (+12,+22) Fighting Heroic
Adv Exp 53750 Shoot (+5,+11) Shooting Superb
MaxDepth 1050' (L21) Blows 2/turn Disarming 42%
Turns 1220793 Shots 1/turn Magic Device Superb
Gold 58553 Infra 40 ft Perception 1 in 35
Burden 85.5 lbs Speed Normal Searching 15%
You are one of several children of a Townsman. You are a credit to
the family. You have blue-gray eyes, straight black hair, and a very
dark complexion.
Acid:............. Confu:.............
Elec:............. Sound:.............
Fire:........+.... Shard:.............
Cold:............. Nexus:.............
Pois:............. Nethr:.............
Fear:+............ Chaos:.............
Lite:............. Disen:.............
Dark:............. S.Dig:.............
Blind:............. Feath:.............
PLite:............. Aggrv:.............
Regen:............. Stea.:...........+.
Telep:............. Sear.:.............
Invis:+............ Infra:......+..+...
FrAct:......+...... Tunn.:.............
HLife:............. Speed:.............
ImpHP:............. Blows:.............
ImpSP:............. Shots:.............
Fear:............. Might:.............
[Character Equipment]
a) a Tulwar (Holy Avenger) (2d4) (+10,+9) [+2] (+1)
+1 wisdom.
Provides resistance to fear.
Sustains constitution.
Blessed by the gods.
Grants the ability to see invisible things.
With this weapon, you would currently get 2 blows per round. Each
blow will do an average damage of 32 against evil creatures, 37
against demons, 37 against undead, and 27 against normal creatures.
b) a Long Bow of Accuracy (x3) (+3,+11)
c) a Ruby Ring of Strength (+2)
+2 strength.
Sustains strength.
d) an Adamantite Ring of Damage (+0,+7)
e) a Mithril Amulet of Wisdom (+2)
+2 wisdom.
Sustains wisdom.
f) a Lantern (Everburning)
Cannot be harmed by fire.
Radius 2 light. No fuel required.
g) Chain Mail (Dwarven) (-2) [14,+9] (+1)
+1 strength, constitution, infravision.
Cannot be harmed by acid, fire.
Prevents paralysis.
h) a Fur Cloak [3,+1]
i) a Small Metal Shield of Resist Fire [4,+7]
Provides resistance to fire.
Cannot be harmed by fire.
j) a Metal Cap of Infravision [3,+7] (+3)
+3 infravision.
k) a Set of Caestus (+0,+3) [2,+4]
l) a Pair of Leather Boots of Stealth [2,+4] (+3)
+3 stealth.
[Character Inventory]
a) a Holy Book of Prayers [Beginners Handbook]
b) a Holy Book of Prayers [Words of Wisdom]
c) a Holy Book of Prayers [Chants and Blessings]
d) 2 Rations of Food
e) 2 Pieces of Elvish Waybread
f) 8 Cyan Potions of Cure Critical Wounds
g) a Clear Potion of Enlightenment
h) a Scroll titled "tas vineo ta" of Word of Recall
i) a Runed Rod of Treasure Location
j) a Gold-Plated Wand of Disarming (4 charges)
k) a Willow Staff of Identify (1 charge)
l) an Opal Ring of Accuracy (+8)
m) 14 Arrows (1d4) (+5,+5)
Fired from your current missile launcher, this arrow will hit targets
up to 120 feet away, inflicting an average damage of 55.5 against
normal creatures.
35% chance of breaking upon contact.
[Home Inventory]
a) a Holy Book of Prayers [Exorcism and Dispelling]
b) a Holy Book of Prayers [Ethereal Openings]
Cannot be harmed by acid, electricity, fire, cold.
c) 3 Yellow Mushrooms of Emergency
When ingested, it grants temporary resistance to fire and cold, cu
res 200HP, but also makes you hallucinate wildly.
Provides nourishment for about 250 turns under normal conditions.
d) 6 Flasks of oil
e) a Light Brown Potion of Healing
When ingested, it heals you a really large amount (35% of max HP,
minimum 300HP), heals cut damage, and cures stunning, poisoning, b
lindness, and confusion.
Provides nourishment for about 100 turns under normal conditions.
f) a Coagulated Crimson Potion of Restore Strength
When ingested, it restores your strength.
g) an Orange Speckled Potion of Restore Intelligence
When ingested, it restores your intelligence.
h) 2 Metallic Purple Potions of Restore Wisdom
When ingested, it restores your wisdom.
i) a Vermilion Potion of Restore Constitution
When ingested, it restores your constitution.
j) an Azure Potion of Restore Charisma
When ingested, it restores your charisma.
k) 12 Scrolls titled "ressi deccio" of Identify
When read, it reveals to you the extent of an item's magical power
s.
l) 7 Scrolls titled "tas vineo ta" of Word of Recall
When read, it returns you from the dungeon or takes you to the dun
geon after a short delay.
m) 7 Scrolls titled "antus ca abus" of Recharging
When read, it tries to recharge a wand or staff, destroying the wa
nd or staff on failure.
n) a Scroll titled "cus sa deo or" of Deep Descent
When read, it transports you two or three levels below your maximu
m dungeon depth.
o) 6 Wooden Torches (5000 turns)
Radius 2 light, reduced when running out of fuel. Can refill
another torch, up to 5000 turns of fuel.
p) The Dagger of Rilia (2d4) (+4,+3)
Provides resistance to poison, disenchantment.
Cannot be harmed by acid, electricity, fire, cold.
When activated, it fires a stinking cloud with damage 12.
It takes 4 turns to recharge after use.
With this weapon, you would currently get 3 blows per round. Each
blow will do an average damage of 31 against orcs, 31 against
poison-vulnerable creatures, and 21 against normal creatures.
q) The Dagger 'Nimthanc' (2d4) (+4,+6)
Provides resistance to cold.
Cannot be harmed by acid, electricity, fire, cold.
When activated, it creates a frost bolt with damage 6d8.
It takes 7 turns to recharge after use.
With this weapon, you would currently get 3 blows per round. Each
blow will do an average damage of 34 against frost-vulnerable
creatures, and 24 against normal creatures.
r) a War Hammer of Extra Attacks (3d3) (+5,+7) (+2)
+2 attack speed.
With this weapon, you would currently get 3 blows per round. Each
blow will do an average damage of 26 against normal creatures.
[Options]
Maximize effect of race/class bonuses : yes (adult_maximize)
Randomize some of the artifacts (beta) : no (adult_randarts)
Restrict the use of stairs/recall : no (adult_ironman)
Restrict the use of stores/home : no (adult_no_stores)
Restrict creation of artifacts : no (adult_no_artifacts)
Don't stack objects on the floor : no (adult_no_stacking)
Lose artifacts when leaving level : no (adult_no_preserve)
Don't generate connected stairs : no (adult_no_stairs)
Adult: Monsters chase current location : yes (adult_ai_sound)
Adult: Monsters chase recent locations : yes (adult_ai_smell)
Adult: Monsters act smarter in groups : yes (adult_ai_packs)
Adult: Monsters learn from their mistakes : no (adult_ai_learn)
Adult: Monsters exploit players weaknesses : no (adult_ai_cheat)
Adult: Monsters behave more intelligently (broken): no (adult_ai_smart)
Score: Peek into object creation : no (score_peek)
Score: Peek into monster creation : no (score_hear)
Score: Peek into dungeon creation : no (score_room)
Score: Peek into something else : no (score_xtra)
Score: Know complete monster info : no (score_know)
Score: Allow player to avoid death : no (score_live)