v0.10u Discussion

All assorted discussion regarding Obsidian Depths, options, heroes, and everything should go in here. If you can't think of a place to post something and it's relevant to OD, I recommend it be put here.
Locked
User avatar
Rising_Dusk
Chosen of the Intargweeb
Posts: 4031
Joined: Sat Dec 15, 2007 1:50 pm
Contact:

v0.10u Discussion

Post by Rising_Dusk » Mon Jun 29, 2009 2:57 pm

Discussion topic. Discuss.
v0.10u ~
===========

------ FEATURES
[X] - Cooldowns now reset when going to a new level!
[X] - Tomes of Respecialization have been added to the Merchant!
[X] - Training Kits have been added to the Merchant!

------ BUGS
[X] - Fixed a pathing error in Level 2
[X] - Fixed some visibility errors in Level 2
[X] - Fixed a masters time issue on all levels
[X] - The game now ends after 2 minutes of all player death
[X] - All players dying in level 5 while a hero is devoured now results in a loss
[X] - Mark of Protection is no longer castable on spirits

------ BALANCE
[X] - Armor attributes now max at 10 instead of 20
[X] - Poison Nova no longer affects inorganic units

==== LEVEL 1
[X] - Ramm now starts at 0 mana when the Runner dies

==== LEVEL 2
[X] - Ventor's boss fight has been redone
[X] - Ventor now spawns 30 seconds after level end

==== LEVEL 3
[X] - Mara now spawns 30 seconds after level end
[X] - Fewer enemies spawn when Mara enters the battle
[X] - Mara now moves 25% faster

==== LEVEL 5
[X] - Silisce spawn limit now scales with player count
[X] - Jumanji's innards now spawn tentacles correctly
[X] - Hydro Pump's water strikes now deal 25% less damage
[X] - Vizier's Bone Glaive now deals 33% less damage
[X] - Vizier's attack now deals 33% less damage
[X] - Vizier now has 20% less max life

==== LEVEL 6
[X] - Cyndarr's attack now deals 33% less damage
[X] - Spark spawn limit now scales with player count
[X] - Molten Boulders now deal 33% less damage
[X] - Cyndarr now has 20% less max life
"I'll come to Florida one day and make you look like a damn princess." ~Hep

User avatar
assassingao
Teh UBER Typist
Posts: 999
Joined: Wed Jan 16, 2008 12:56 pm

Re: v0.10u Discussion

Post by assassingao » Mon Jun 29, 2009 3:13 pm

Training kits are too expensive, but I haven't got the chance to test it out in real games.

Looks interesting though.

User avatar
Rising_Dusk
Chosen of the Intargweeb
Posts: 4031
Joined: Sat Dec 15, 2007 1:50 pm
Contact:

Re: v0.10u Discussion

Post by Rising_Dusk » Mon Jun 29, 2009 7:27 pm

They cost the same thing as armor kits or weapon kits and give 1 point. I don't see how they're too expensive, 1 point in a main attribute is just as valuable as a weapon point or an armor point.
"I'll come to Florida one day and make you look like a damn princess." ~Hep

User avatar
Medivh.
Champion Noobite
Posts: 35
Joined: Thu Jan 29, 2009 1:26 am

Re: v0.10u Discussion

Post by Medivh. » Mon Jun 29, 2009 10:04 pm

No one wants to play this...I would discuss...if I could play it.
Revenge of the thorny bum!

User avatar
2-P
Revenent of the Replies
Posts: 328
Joined: Wed Feb 13, 2008 11:18 am

Re: v0.10u Discussion

Post by 2-P » Tue Jun 30, 2009 8:28 am

assassingao wrote:Training kits are too expensive, but I haven't got the chance to test it out in real games.
Funny, the first thing I thought was that they're too cheap. ^^
Humans don't have the patience to wait even ten minutes for something!

Locked

Return to “Updates and Discussion”