v0.10v Discussion

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Rising_Dusk
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Re: v0.10v Discussion

Post by Rising_Dusk » Mon Jul 06, 2009 2:44 pm

It's a WC3 command overload. If there are too many units on-screen for a single player, they start not responding to orders. This is unavoidable, unless for some stupid reason I cap her summons. She's the spider boss, I'm not capping how many children she can have.
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iblablaman
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Re: v0.10v Discussion

Post by iblablaman » Mon Jul 06, 2009 4:40 pm

Also, you seem to forget she also has WEB, which means no movement, if she does web + herpes bolt on the same target, it just instant kills the person, no matter if you blink(since you can't blink while webbed), or have max movement speed
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Loki
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Re: v0.10v Discussion

Post by Loki » Mon Jul 06, 2009 4:42 pm

You can tank herpes bolt with a full endurance Guardian Angel.
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Re: v0.10v Discussion

Post by iblablaman » Mon Jul 06, 2009 5:00 pm

Even me as a berserker filled with armor kits and stone cold endurance didn't survive a critical herpes bolt when I was at full health, and maybe Shivra won't target the berserker, but maybe the hunter or the sorceress
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Rising_Dusk
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Re: v0.10v Discussion

Post by Rising_Dusk » Mon Jul 06, 2009 5:57 pm

Iblablaman wrote:Also, you seem to forget she also has WEB, which means no movement, if she does web + herpes bolt on the same target, it just instant kills the person, no matter if you blink(since you can't blink while webbed), or have max movement speed
This was removed when I redid her battle to be more awesome.
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Kurogamon
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Re: v0.10v Discussion

Post by Kurogamon » Mon Jul 27, 2009 4:28 pm

Did you readjust her masters award time yet, or was that not needed?

Also, can she not be invulnerable while doing that thing where she pulls herself along with a web strand? Every time I cast Meteor or am about to hit her, she uses it right on cue and takes no damage. Is there a real reason for the invul during this?
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Re: v0.10v Discussion

Post by Rising_Dusk » Mon Jul 27, 2009 4:33 pm

Kurogamon wrote:Is there a real reason for the invul during this?
Added difficulty.
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Re: v0.10v Discussion

Post by Kurogamon » Mon Jul 27, 2009 8:31 pm

It's spammed by her enough to make the added difficulty too much.

Thanks to that we had a game where we did about 100 damage to her in a 15-minute period.
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Re: v0.10v Discussion

Post by Rising_Dusk » Tue Jul 28, 2009 10:04 am

Kurogamon wrote:It's spammed by her enough to make the added difficulty too much.
She's been beaten by pubbies, so I disagree.
Kurogamon wrote:Thanks to that we had a game where we did about 100 damage to her in a 15-minute period.
If this is indeed true, then your team was pretty dumb I'm sorry to say. The spell has a 15 second cooldown, meaning you would have had to only attack her the second before she casted. This would make you a terribad player.
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Re: v0.10v Discussion

Post by 2-P » Tue Jul 28, 2009 10:19 am

The spell has a 15 second cooldown
Yeah, I don't really see where the problem is. Just wait until she has casted it and if she's not TOO far away, run over to her and pewpew a meteor on her head.
If you're spamming meteor right after it has cooled down to "maximise your damage output" then you're doing it wrong. =P
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