Uh...

All assorted discussion regarding Obsidian Depths, options, heroes, and everything should go in here. If you can't think of a place to post something and it's relevant to OD, I recommend it be put here.
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Rising_Dusk
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Uh...

Post by Rising_Dusk » Tue May 13, 2008 12:15 pm

Well, I guess my impulsively making this forum makes it official. I'm going to be working on it and soon. :o
"I'll come to Florida one day and make you look like a damn princess." ~Hep

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Kaome Sky Deathand
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Re: Uh...

Post by Kaome Sky Deathand » Tue May 13, 2008 12:29 pm

No, that's not true. :D

Well good, it'd be a nice change from the whole two epic army standpoint.
I could use a little more run and gun action on bnet.
Let me know if you need anything specific done for the map...I have nothing but time in this world of work.
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simultaneously the source of our greatest strength, and our greatest weakness.

Soon we shall be One...joined in the Word.

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Hell_Tempest
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Re: Uh...

Post by Hell_Tempest » Tue May 13, 2008 2:38 pm

I'm going to be working on it and soon.
Yay!! Even though I have not tried it yet, I am anxiously waiting for this. I have only heard good things about it.
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Rising_Dusk
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Re: Uh...

Post by Rising_Dusk » Tue May 13, 2008 3:14 pm

The beta for the first level is posted in the DL forum, so you can try it if you want.
"I'll come to Florida one day and make you look like a damn princess." ~Hep

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Hell_Tempest
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Re: Uh...

Post by Hell_Tempest » Tue May 13, 2008 4:30 pm

Hmmm...I think I will do that.
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Loki
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Re: Uh...

Post by Loki » Tue May 13, 2008 5:41 pm

We need KR to bless this forum.
Let's do what comes naturally
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I'll be waiting in Haven.

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Re: Uh...

Post by Rectifier » Tue May 13, 2008 6:51 pm

*Downloads*

*Tries*

Not bad for an alpha, not bad at all.

Ever played Tomb of Jarahcon? Similar style, but further along in development, I can upload the two versions I have on rapidshare or mediafire if you want.

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Re: Uh...

Post by Phox » Tue May 13, 2008 6:58 pm

There was a discussion of the differences between obsidian depths and tomb of jarahcon in the channel a while back, I believe.

The problem that I have seen with Tomb of Jarahcon is that every level that I've gotten to is essentially the same. There's no huge differences in strategy between levels. I dunno, it's alright, but just gets boring after a while. Dusk mentioned some examples of how OD will be different.

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Rising_Dusk
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Re: Uh...

Post by Rising_Dusk » Tue May 13, 2008 7:40 pm

Phox hit the nail on the head there. Tomb of Jarahcon is very linear, predictable, easy (Until it becomes impossible, not even challenging), repetitive, and boring. None of these things apply to the way OD is developed and will be developed. In addition, I think I've developed more of an atmosphere even in the first level than ToJ has in its entire map. I actually was inspired for OD by Zelda dungeons, the boss of the future fourth level is actually nearly entirely inspired by Gohma. :)
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Re: Uh...

Post by TargetPractice » Tue May 13, 2008 7:42 pm

This looks sweeeet!

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The Colonel
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Re: Uh...

Post by The Colonel » Tue May 13, 2008 9:13 pm

Well awesome, I've been wanting a good alternative map, and with you programming it, it should be just that. I'll try out the download, see what I think. Very interested in the seeing the final version however.
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Re: Uh...

Post by UnholySouls » Tue May 13, 2008 11:51 pm

Rising_Dusk wrote:[...]the boss of the future fourth level is actually nearly entirely inspired by Gohma. :)
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And nice image :)
God, I so feel like continuing that OoT game I started a while ago in which I would stay with 3 hearts for the whole game =D.

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Re: Uh...

Post by Rectifier » Wed May 14, 2008 12:43 am

Phox wrote:There was a discussion of the differences between obsidian depths and tomb of jarahcon in the channel a while back, I believe.

The problem that I have seen with Tomb of Jarahcon is that every level that I've gotten to is essentially the same. There's no huge differences in strategy between levels. I dunno, it's alright, but just gets boring after a while. Dusk mentioned some examples of how OD will be different.
Oh yeah I agree, the map is very hack, slash, heal, rinse and repeat; but the systems used to improve your hero are similar and Jarahcon can be used as an example on how to improve upon those ideas.

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assassingao
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Re: Uh...

Post by assassingao » Wed May 14, 2008 5:35 am

This is teh sexxxx.

pwnxorz

RAWR!


I'll be looking forward to this XD.

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Dreamcatcher
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Re: Uh...

Post by Dreamcatcher » Wed May 14, 2008 6:22 am

Coooool :D
Going to try it right away! Expectations are high :P

But, Dusk, aren't you already working on another 3 projects? :shock:
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