Smite Replacement

All suggestions pertaining to the map should go here. There is not really any room for hero suggestions in OD since it's based on a tight-knit hero encapsulation, but if you have ideas for items, modes, options, UI things, etc. you can post them in this forum.
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Rising_Dusk
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Smite Replacement

Post by Rising_Dusk » Wed Aug 27, 2008 10:39 am

I don't know how many people care to read this forum right now since it's only an alpha, but if you've played the map, I'm looking for some ideas for something. I want a skill to replace "Smite" on the Paladin (Don't know what it is? Play the map!) that makes moderate->good sense as an END-based skill. I was hoping for something protection-esque, since that would be awesome and fit END perfectly, but I want to avoid buffs. (Since buffs don't stack between players, and forcing only 1 player to be END-Pally is kind of lame) Also, if you wanted to be really awesome, implementing some form of AOE/channeling into the skill with a radiance-esque value would be wicked.

Thanks in advance!
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pandamanar
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Re: Smite Replacement

Post by pandamanar » Wed Aug 27, 2008 12:07 pm

Retaliation - While channeled, all enemies that attack an ally within X radius have X% of their damage returned and reduced.

- this would seriously save my ass on the 3rd boss :)
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Re: Smite Replacement

Post by Fledermaus » Wed Aug 27, 2008 12:24 pm

AoE channeling that prevents people from dying? That sounds too much like an ult though and would be kinda weird with his revivng ult I guess. Meh

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Re: Smite Replacement

Post by Rising_Dusk » Wed Aug 27, 2008 1:27 pm

Well Panda, the problem with that is that it does too much. Return and reduce? That's a big benefit, probably too big. If all it does is reduce, maybe, it could also be really cool if I made it stack between multiple paladins casting it at once.

I had considered something identical with the whole channeled damage reduce thing, but at this point I forget what my logic was for finding it iffy. Maybe the solution really is that simple, though.
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Re: Smite Replacement

Post by Deschain » Wed Aug 27, 2008 5:17 pm

Rising_Dusk wrote:I don't know how many people care to read this forum right now since it's only an alpha, but if you've played the map, I'm looking for some ideas for something. I want a skill to replace "Smite" on the Paladin (Don't know what it is? Play the map!) that makes moderate->good sense as an END-based skill. I was hoping for something protection-esque, since that would be awesome and fit END perfectly, but I want to avoid buffs. (Since buffs don't stack between players, and forcing only 1 player to be END-Pally is kind of lame) Also, if you wanted to be really awesome, implementing some form of AOE/channeling into the skill with a radiance-esque value would be wicked.

Thanks in advance!
AoE Protection Dome(stackable armor/damage reduction)? You could implement Astelan's ulti also.
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Re: Smite Replacement

Post by Loki » Wed Aug 27, 2008 6:15 pm

I suggested that something like a target ally spell that would give you a Forger-esque spell. And it reduces damage and armor in the AoE.
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Re: Smite Replacement

Post by assassingao » Wed Aug 27, 2008 6:38 pm

Reductia
While channeled, reduces damage for every allies in AoE, but reduced damage will be given to the Paladin as damage unless it was the Paladin that takes damage.

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Re: Smite Replacement

Post by SetaSoujirou » Wed Aug 27, 2008 7:57 pm

Forcing him to stop channeling and healing himself is kind of counter-productive. Also, the pally is by no means a tank, so that doesn't really work out on a hero like him.
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Re: Smite Replacement

Post by Rising_Dusk » Thu Aug 28, 2008 10:11 am

It would also have to be relatively overpowered to justify taking damage for your allies.
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Re: Smite Replacement

Post by Ninja_Kero » Tue Oct 14, 2008 1:39 am

Hmm, I suppose I could try and suggest a few things, I've thought of... ummm..

Well first of all, endurance is a survival skill, and with channeling I'd saaay a good old fashioned sanctuary spell wouldn't be bad, it shoves enemies in an aoe back away from caster. Perhaps a really simple thing like an aura based on endurance that increases the regeneration rate of mana for souls (though that'd mean a better ult is probably then required), or his own soul. Hmm... for a more offensive ability, perhaps a self sacrifice spell that converts his health into damage in the area as he channels? Oh, maybe something like a reverse of warlocks death spell, the enchanted unit grants some health and maybe armor or damage to surrounding units on dying?

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Re: Smite Replacement

Post by AnemicRoyalty » Tue Oct 14, 2008 2:38 am

Ultramega OK
Restores the target ally's health to 100% and increases all attributes by X for Y seconds. After the effect wears off, the target's health and attributes return to the level they were previously.

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Re: Smite Replacement

Post by andriejj » Tue Oct 14, 2008 5:06 am

AnemicRoyalty wrote:Ultramega OK
Restores the target ally's health to 100% and increases all attributes by X for Y seconds. After the effect wears off, the target's health and attributes return to the level they were previously.
If Dusk doesn't mind his spells to be cast in a chain, it's a good idea. But this spell doesn't bring anything new, nor is it situational. You already have a buff spell increasing survivability.

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Re: Smite Replacement

Post by assassingao » Tue Oct 14, 2008 5:19 am

Disruption
Drains all mana (and deals a percentage of that mana drained as damage) from every enemies in the area, and distributes them amongst his allies. Amount of damage done is based on Endurance.

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Re: Smite Replacement

Post by iblablaman » Tue Oct 14, 2008 6:55 am

In my opinion, a good old aura that gives armor based on Endurance
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Re: Smite Replacement

Post by Rising_Dusk » Tue Oct 14, 2008 7:58 am

Auras are out, since they can't stack between pallies.
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